3000 PCs can play VR? What is Oculus doing?

Tencent's annual Oculus Connect developer conference has just ended. As the most popular and promising concept in the field of technology, Oculus is the most representative company in the virtual reality market. This conference is unprecedented. Concerned by the outside world.

At this Oculus Connect conference, Zuckerberg, the founder of Facebook investing $2 billion in Oculus, also personally participated in the event and led Oculus executives to release new products, including hardware, software, and content, as well as future development plans. Oculus Touch controller and developer kit, Oculus Camera position tracking system, Oculus Santa Cruz standalone wireless machine, Oculus headset, and VR social Oculus Avatars.

If you are also very interested in Oculus or virtual reality technology, you may wish to take a look at the major highlights of this Oculus Connect 3 conference.

Reduced VR computer configuration standards

For a long time, the virtual reality device has put forward very high requirements for the hardware configuration of PC products, especially the minimum specification on the graphics card is above the GTX970, and such configuration will undoubtedly greatly increase the cost of the player's complete set of virtual reality equipment. For some players caused a relatively large burden.

At the press conference, Oculus showed off the latest interpolation frame algorithm called "Asynchronous Spacewarp", which allows the GPU to render 45 frames per second and insert an additional 45 frames per second. Screen. In addition, this new algorithm hardly increases the burden on the CPU and GPU, and guarantees the same virtual reality picture quality. Therefore, the PC using this algorithm will greatly reduce the requirements for configuration, and it will only take about US$500 to reach the standard.

At present, there are already many PC vendors that have introduced more than 40 hardware products that meet the VR standard, and even some laptop-like portable computer devices.

Oculus Touch Controller

The highlight of the conference is undoubtedly the Oculus Touch, Oculus Rift controller. Actually, we have already been very familiar with the Oculus Touch controller, and Facebook has long confirmed the existence of this controller. However, due to various reasons, it was officially released at yesterday's Oculus Connect 3.

As an important component that allows the Oculus Rift to keep pace with the HTC Vive, the official appearance of the Oculus Touch controller is basically not significantly different from the previously exposed version. Both the left and right controllers are equipped with physical function buttons and touch buttons. , and can be interactively tracked by the Oculus Camera positioning system.

The Oculus Touch controller developer kit will begin accepting bookings on October 13. The price of a pair of controllers will be $199 (about $1,327), which will begin shipping on December 6.

Oculus Santa Cruz Standalone Machine

At the conference, there was another new piece of hardware that was of great interest. It was a totally different Santa Cruz detached VR headset that was code-named for use with the Oculus Rift. According to Zuckerberg, this all-in-one is still in the development stage, including the positioning of functions and design basically between the Oculus Rift and the Samsung Gear VR.

Yes, seeing Oculus also launched a stand-alone machine, we can not help but think of the Daydream View officially announced at the Google conference a few days ago. Yes, mobile virtual reality seems to have begun to attract more and more attention from major technology giants. The difference with Daydream View and smart phones is that Santa Cruz integrates all the components into the helmet and even integrates cameras. To monitor the environment around the player, from this point of view, Santa Cruz is also more complex and more powerful than Google Daydream View.

Indoor positioning system

As the most direct competitor of Oculus, HTC Vive already supports the indoor positioning system, and this time Oculus is not far behind, also introduced the Oculus Camera positioning device. Zuckerberg said that the entire system requires three Oculus Cameras to form a room location system and achieve 3D real-time location tracking.

In terms of price, the single price of Oculus Camera is 79 US dollars (approximately 525 US dollars).

Oculus headphones

Although the Oculus Rift itself has integrated headset components, but if the player has a higher pursuit of sound quality and sound effects, Oculus also provides a separate headset to choose from, priced at 49 US dollars (about 326 yuan for the people).

Oculus Avatar Virtual Reality Social

As the most important software service at the conference, Oculus brought a virtual reality social service called Avatar. This service allows users to design their own avatars, and can simulate real-life interactions with friends based on Facebook's social networks. Not only gestures and actions, but also facial expressions can be simulated.

At the press conference, Zuckerberg also specifically interacted with his wife in a virtual reality scene.

It is reported that Oculus Avatars virtual reality social service will debut on the Rift platform from 2017 onwards.

$500 million virtual reality content investment

In the future, the virtual reality field wants to continue to develop rapidly. Apart from hardware and services, content is also a very important component. At the press conference, Zuckerberg said that in the future it will invest US$500 million in virtual reality content production, of which US$250 million will be invested in games, film and television media, etc., such as establishing a partnership with Disney and integrating video resources. Combining with virtual reality technology, even the content of the classic movie changes such as "The Silver Wings Killer" will appear on the Oculus platform.

For another $250 million, Facebook will invest in the development of special programs and movie projects, and the NextGen project to serve virtual reality education.

Facebook and Oculus's Connect 3 Developer Conference further demonstrated their determination and expectations in the field of virtual reality. With Sony PS VR coming to the market and HTC Vive pressing harder and harder, Oculus took advantage of all the new hardware and services and future development prospects, coupled with Facebook's strong financial support, and undoubtedly allowed himself to walk again. The forefront of the field of virtual reality.

.wxdigi { padding:20px 0; border-top: 1px dotted DBDBDB; } .wxdigi dt { display:inline; float:center; margin-right:17px; } .wxdigi dd strong { display:inline-block; padding-top :0px; color:414141; font-size:14px; } .wxdigi dd { font-size:14px; color:606060; }

Posted on